![]() I might be best known for traveling the world with my husband for five years when we first went indie. ![]() I work with different artists for every game, from Flash browser games, to mobile, PC, VR, and now consoles. I’m Sarah Northway, co-founder of Northway Games and creator (/designer/coder/co-writer/art director) of I Was a Teenage Exocolonist, as well as the narrative city-building series Rebuild and other games. But over five years I learned how to make our complex outdoor scenes fast and efficient. I was still getting to know Unity when I created these outdoor scenes, and mistakes were made. Our narrative deckbuilding RPG I Was a Teenage Exocolonist is set on the alien jungle planet Vertumna, which you run around and explore as you grow up. Taking a game from Unity prototype to Switch and PlayStation can involve compromises, but what you need most are some good tricks and custom shaders. How a Unity scene with 1600 lights was optimized for consoles.įinal product: Glow Season in I Was a Teenage Exocolonist ![]() Optimizing Glow Season in I Was a Teenage Exocolonist
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |